Performance check showed that I was checking every sprite even if they're way far away so now just do ones near-ish.
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7 changed files with 13 additions and 13 deletions
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@ -8,9 +8,7 @@ namespace gui {
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using namespace guecs;
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using std::string;
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OverlayUI::OverlayUI(GameLevel level) :
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$level(level)
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{
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OverlayUI::OverlayUI() {
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$gui.position(RAY_VIEW_X, RAY_VIEW_Y, RAY_VIEW_WIDTH, RAY_VIEW_HEIGHT);
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$gui.layout(
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"[top_left|top|top_right]"
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