Moved the animated scene into its own system for better development.

This commit is contained in:
Zed A. Shaw 2025-10-23 11:37:35 -04:00
parent 49c9702041
commit 4f39f2a504
7 changed files with 209 additions and 159 deletions

44
scene.hpp Normal file
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#pragma once
#include <memory>
#include <unordered_map>
#include "components.hpp"
#include "textures.hpp"
#include <SFML/Graphics/RenderWindow.hpp>
#include <guecs/ui.hpp>
namespace scene {
using std::shared_ptr;
using namespace textures;
struct Element {
textures::SpriteTexture st;
components::Animation anim;
std::string cell;
float scale_x;
float scale_y;
float x;
float y;
bool at_mid=false;
sf::Vector2f pos{0,0};
};
struct Engine {
guecs::UI $ui;
SpriteTexture $floor_sprite;
components::AnimatedScene& $scene;
std::unordered_map<std::string, int> $actor_name_ids;
std::vector<Element> $fixtures;
std::vector<Element> $actors;
Engine(components::AnimatedScene& scene);
void init();
void render(sf::RenderWindow& window);
bool mouse(float x, float y, guecs::Modifiers mods);
sf::Vector2f position_sprite(textures::SpriteTexture& st, const std::string& cell_name, float scale_x, float scale_y, bool at_mid, float x_diff=0.0f, float y_diff=0.0f);
void move_actor(const std::string& actor, const std::string& cell_name);
void animate_actor(const std::string& actor);
void play_animations();
};
}