Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test.
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14 changed files with 524 additions and 58 deletions
52
tools/arena_fsm.hpp
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tools/arena_fsm.hpp
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#pragma once
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#include "constants.hpp"
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#include "stats.hpp"
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#include "levelmanager.hpp"
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#include "fsm.hpp"
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#include "main_ui.hpp"
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#include "combat_ui.hpp"
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#include "status_ui.hpp"
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#include "arena_ui.hpp"
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#include "map_view.hpp"
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#include "mini_map.hpp"
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namespace arena {
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enum class State {
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START,
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IDLE,
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END
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};
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enum class Event {
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STARTED=0,
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TICK=1,
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CLOSE = 7,
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ATTACK = 10,
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QUIT = 14
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};
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class FSM : public DeadSimpleFSM<State, Event> {
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public:
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std::string $enemy_name;
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sf::RenderWindow $window;
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sf::Font $font;
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LevelManager $level_mgr;
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GameLevel $level;
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shared_ptr<arena::ArenaUI> $arena_ui = nullptr;
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FSM(std::string enemy_name);
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void event(Event ev);
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void START(Event );
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void IDLE(Event ev);
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void END(Event ev);
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void try_move(int dir, bool strafe);
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void keyboard_mouse();
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void draw_gui();
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void render();
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bool active();
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void run_systems();
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void handle_world_events();
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};
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}
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