Fixed up the map generator so that it's placing entities in non-overlapping tiles and adapting the style for the size. It can also deal with maps that have no rooms better and places the stairs better.

This commit is contained in:
Zed A. Shaw 2025-05-22 12:24:59 -04:00
parent 5f1a453fb4
commit 4eaf3c35d6
11 changed files with 55 additions and 45 deletions

View file

@ -17,8 +17,8 @@ LevelManager::LevelManager() {
LevelScaling LevelManager::scale_level() {
return {
21,
21
INITIAL_MAP_W + int($current_level * 2),
INITIAL_MAP_H + int($current_level * 2)
};
}