Fixed up the map generator so that it's placing entities in non-overlapping tiles and adapting the style for the size. It can also deal with maps that have no rooms better and places the stairs better.

This commit is contained in:
Zed A. Shaw 2025-05-22 12:24:59 -04:00
parent 5f1a453fb4
commit 4eaf3c35d6
11 changed files with 55 additions and 45 deletions

View file

@ -17,7 +17,7 @@ struct CameraLOL {
rayview(rv) {}
Point plan_move(int dir, bool strafe);
void plan_rotate(int dir);
void plan_rotate(int dir, float amount=0.5f);
bool play_rotate();
bool play_move();