Fixed up the map generator so that it's placing entities in non-overlapping tiles and adapting the style for the size. It can also deal with maps that have no rooms better and places the stairs better.
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11 changed files with 55 additions and 45 deletions
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@ -17,7 +17,7 @@ struct CameraLOL {
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rayview(rv) {}
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Point plan_move(int dir, bool strafe);
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void plan_rotate(int dir);
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void plan_rotate(int dir, float amount=0.5f);
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bool play_rotate();
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bool play_move();
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