Fixed up the map generator so that it's placing entities in non-overlapping tiles and adapting the style for the size. It can also deal with maps that have no rooms better and places the stairs better.
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11 changed files with 55 additions and 45 deletions
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@ -14,21 +14,6 @@
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{"_type": "Sound", "attack": "pickup", "death": "blank"}
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]
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},
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"SWORD_RUSTY": {
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"id": "SWORD_RUSTY",
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"name": "Rusty Junk Sword",
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"description": "A sword left to rot in a deep hole where it acquired a patina of dirt and tetanus. You aren't sure if it's more deadly for you to hold it or for the people you stab with it.",
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"inventory_count": 1,
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"components": [
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{"_type": "Weapon", "damage": 15},
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{"_type": "Tile", "display": 7735,
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"foreground": [24, 120, 189],
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"background": [24, 120, 189]
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},
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{"_type": "Sprite", "name": "cinqueda", "width": 256, "height": 256, "scale": 1.0},
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{"_type": "Sound", "attack": "pickup", "death": "blank"}
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]
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},
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"BARREL_SMALL": {
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"id": "BARREL_SMALL",
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"name": "Small Barrel",
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