Cleanup of GUECS and the textures manager.
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parent
438bd8ab8a
commit
4e7f837240
4 changed files with 31 additions and 28 deletions
45
guecs.cpp
45
guecs.cpp
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@ -68,6 +68,12 @@ namespace guecs {
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bar.init(cell);
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}
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void Meter::render(lel::Cell& cell) {
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float level = std::clamp(percent, 0.0f, 1.0f) * float(cell.w);
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// ZED: this 6 is a border width, make it a thing
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bar.shape->setSize({std::max(level, 0.0f), float(cell.h - 6)});
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}
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void Sound::play(bool hover) {
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if(!hover) {
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sound::play(on_click);
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@ -187,15 +193,15 @@ namespace guecs {
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});
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$world.query<lel::Cell, Effect>([](auto, auto& cell, auto& shader) {
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shader.init(cell);
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shader.init(cell);
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});
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$world.query<Rectangle, Meter>([](auto, auto& bg, auto &) {
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bg.shape->setFillColor(ColorValue::BLACK);
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$world.query<Rectangle, Meter>([](auto, auto& bg, auto &meter) {
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bg.shape->setFillColor(meter.color);
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});
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$world.query<lel::Cell, Meter>([](auto, auto &cell, auto& meter) {
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meter.init(cell);
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meter.init(cell);
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});
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$world.query<lel::Cell, Textual>([this](auto, auto& cell, auto& text) {
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@ -207,18 +213,18 @@ namespace guecs {
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});
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$world.query<lel::Cell, Sprite>([&](auto, auto &cell, auto &sprite) {
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sprite.init(cell);
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sprite.init(cell);
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});
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}
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void UI::debug_layout(sf::RenderWindow& window) {
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$world.query<lel::Cell>([&](const auto, auto &cell) {
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sf::RectangleShape rect{{float(cell.w), float(cell.h)}};
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rect.setPosition({float(cell.x), float(cell.y)});
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rect.setFillColor(sf::Color::Transparent);
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rect.setOutlineColor(sf::Color::Red);
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rect.setOutlineThickness(2.0f);
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window.draw(rect);
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sf::RectangleShape rect{{float(cell.w), float(cell.h)}};
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rect.setPosition({float(cell.x), float(cell.y)});
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rect.setFillColor(sf::Color::Transparent);
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rect.setOutlineColor(sf::Color::Red);
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rect.setOutlineThickness(2.0f);
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window.draw(rect);
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});
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}
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@ -236,11 +242,9 @@ namespace guecs {
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render_helper(window, ent, true, rect.shape);
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});
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$world.query<lel::Cell, Meter>([&](auto ent, auto& cell, const auto &meter) {
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float level = std::clamp(meter.percent, 0.0f, 1.0f) * float(cell.w);
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// ZED: this 6 is a border width, make it a thing
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meter.bar.shape->setSize({std::max(level, 0.0f), float(cell.h - 6)});
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render_helper(window, ent, true, meter.bar.shape);
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$world.query<lel::Cell, Meter>([&](auto ent, auto& cell, auto &meter) {
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meter.render(cell);
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render_helper(window, ent, true, meter.bar.shape);
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});
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$world.query<Sprite>([&](auto ent, auto& sprite) {
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@ -306,9 +310,8 @@ namespace guecs {
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void UI::show_text(const string& region, const wstring& content) {
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auto ent = entity(region);
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if(has<Textual>(ent)) {
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auto& text = get<Textual>(ent);
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text.text->setString(content);
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if(auto tc = get_if<Textual>(ent)) {
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tc->text->setString(content);
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} else {
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auto &cell = cell_for(ent);
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Textual to_set{content, 20};
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@ -341,8 +344,8 @@ namespace guecs {
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void UI::show_label(const string& region, const wstring& content) {
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auto ent = entity(region);
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if(auto text = get_if<Label>(ent)) {
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text->text->setString(content);
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if(auto tc = get_if<Label>(ent)) {
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tc->text->setString(content);
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} else {
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auto &cell = cell_for(ent);
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Label to_set{content, 20};
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