Make the raycaster 'highlight' things you point at.
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@ -187,6 +187,7 @@ void Raycaster::sprite_casting(sf::RenderTarget &target) {
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apply_sprite_effect(effect, sprite_width, sprite_height);
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apply_sprite_effect(effect, sprite_width, sprite_height);
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} else {
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} else {
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effect = $brightness;
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effect = $brightness;
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level += (aiming_at == rec.second) * 0.1;
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effect->setUniform("darkness", level);
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effect->setUniform("darkness", level);
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}
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}
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