Now have a simple storyboard system that can display an image and move with the camera to different cells.
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10 changed files with 118 additions and 40 deletions
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@ -86,8 +86,6 @@ namespace boss {
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$ui.status(L"PLAYER TURN");
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const std::string& player_pos = run % 10 < 5 ? "player1" : "player2";
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$ui.move_actor("player", player_pos);
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$ui.zoom(player_pos);
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$ui.$camera.play();
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int attack_id = std::any_cast<int>(data);
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boss::System::combat(attack_id);
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state(State::PLAYER_TURN);
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@ -110,7 +108,6 @@ namespace boss {
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$ui.status(L"BOSS TURN");
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const std::string &boss_at = run % 10 < 5 ? "boss5" : "boss6";
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$ui.move_actor("boss", boss_at);
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$ui.zoom("");
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$ui.animate_actor("boss");
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int attack_id = std::any_cast<int>(data);
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boss::System::combat(attack_id);
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