Boss fight is now working. Turned out to be something really dumb.
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8 changed files with 154 additions and 127 deletions
23
gui/fsm.hpp
23
gui/fsm.hpp
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@ -17,16 +17,17 @@
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namespace gui {
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enum class State {
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START=0,
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MOVING=1,
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IN_COMBAT=2,
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COMBAT_ROTATE=3,
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ATTACKING=4,
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ROTATING=5,
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BOSS_FIGHT=6,
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LOOTING=7,
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IDLE=8,
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END=9
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START=__LINE__,
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MOVING=__LINE__,
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IN_COMBAT=__LINE__,
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COMBAT_ROTATE=__LINE__,
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ATTACKING=__LINE__,
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ROTATING=__LINE__,
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BOSS_FIGHT=__LINE__,
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LOOTING=__LINE__,
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IDLE=__LINE__,
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CUT_SCENE_PLAYING=__LINE__,
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END=__LINE__,
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};
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class FSM : public DeadSimpleFSM<State, game::Event> {
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@ -63,6 +64,7 @@ namespace gui {
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void COMBAT_ROTATE(game::Event ev);
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void BOSS_FIGHT(game::Event ev, std::any data);
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void LOOTING(game::Event ev, std::any data);
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void CUT_SCENE_PLAYING(game::Event ev, std::any data);
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void END(game::Event ev);
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void try_move(int dir, bool strafe);
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@ -74,6 +76,7 @@ namespace gui {
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bool active();
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void run_systems();
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void handle_world_events();
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void handle_boss_fight_events();
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void next_level(bool bossfight);
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void debug_render();
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void take_screenshot();
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