Initial loot UI works to load an item by its world entity ID.

This commit is contained in:
Zed A. Shaw 2025-06-02 23:34:31 -04:00
parent f208ca946e
commit 4b34de2109
6 changed files with 67 additions and 20 deletions

21
tests/loot.cpp Normal file
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#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "components.hpp"
#include "dinkyecs.hpp"
using namespace fmt;
using namespace components;
TEST_CASE("test the loot ui", "[loot]") {
Config items("assets/items.json");
DinkyECS::World world;
auto torch = world.entity();
auto& data = items["TORCH_BAD"];
components::init();
components::configure_entity(world, torch, data["components"]);
auto& torch_sprite = world.get<Sprite>(torch);
REQUIRE(torch_sprite.name == "torch_horizontal_floor");
}