Initial loot UI works to load an item by its world entity ID.
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6 changed files with 67 additions and 20 deletions
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@ -11,10 +11,12 @@ namespace gui {
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bool active = false;
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guecs::UI $gui;
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GameLevel $level;
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std::vector<DinkyECS::Entity> contents;
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LootUI(GameLevel level);
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void init();
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void update();
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void render(sf::RenderWindow& window);
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void update_level(GameLevel &level);
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bool mouse(float x, float y, bool hover);
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