Initial loot UI works to load an item by its world entity ID.

This commit is contained in:
Zed A. Shaw 2025-06-02 23:34:31 -04:00
parent f208ca946e
commit 4b34de2109
6 changed files with 67 additions and 20 deletions

View file

@ -26,7 +26,7 @@ tracy_build:
meson compile -j 10 -C builddir
test: build
./builddir/runtests
./builddir/runtests "[loot]"
run: build test
ifeq '$(OS)' 'Windows_NT'
@ -49,7 +49,7 @@ clean:
meson compile --clean -C builddir
debug_test: build
gdb --nx -x .gdbinit --ex run --args builddir/runtests -e
gdb --nx -x .gdbinit --ex run --args builddir/runtests -e "[loot]"
win_installer:
powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" scripts\win_installer.ifp'