Initial loot UI works to load an item by its world entity ID.
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6 changed files with 67 additions and 20 deletions
4
Makefile
4
Makefile
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@ -26,7 +26,7 @@ tracy_build:
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meson compile -j 10 -C builddir
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test: build
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./builddir/runtests
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./builddir/runtests "[loot]"
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run: build test
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ifeq '$(OS)' 'Windows_NT'
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@ -49,7 +49,7 @@ clean:
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meson compile --clean -C builddir
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debug_test: build
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gdb --nx -x .gdbinit --ex run --args builddir/runtests -e
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gdb --nx -x .gdbinit --ex run --args builddir/runtests -e "[loot]"
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win_installer:
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powershell 'start "C:\Program Files (x86)\solicus\InstallForge\bin\ifbuilderenvx86.exe" scripts\win_installer.ifp'
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