Movement is more correct now since it uses the System::motion to do it for the player, which will always keep all the things updated. I also put placeholder barrels for all the non-combatant entities in the map. Finally, it still has the backup bug and now won't close when you close the window.
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3 changed files with 24 additions and 13 deletions
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@ -15,7 +15,7 @@
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},
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"worldgen": {
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"enemy_probability": 20,
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"empty_room_probability": 50,
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"device_probability": 0
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"empty_room_probability": 10,
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"device_probability": 10
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}
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}
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