Movement is more correct now since it uses the System::motion to do it for the player, which will always keep all the things updated. I also put placeholder barrels for all the non-combatant entities in the map. Finally, it still has the backup bug and now won't close when you close the window.

This commit is contained in:
Zed A. Shaw 2025-02-05 20:26:09 -05:00
parent 14128ab10f
commit 4b18b21861
3 changed files with 24 additions and 13 deletions

View file

@ -15,7 +15,7 @@
},
"worldgen": {
"enemy_probability": 20,
"empty_room_probability": 50,
"device_probability": 0
"empty_room_probability": 10,
"device_probability": 10
}
}