Even better API, but still not the best organization. This will let me implement both sides, then I can pull it out and try to generalize it into a few guecs components.
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7 changed files with 63 additions and 22 deletions
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@ -23,8 +23,16 @@ namespace gui {
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void init();
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void render(sf::RenderWindow &window);
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void update();
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void start_drop(DinkyECS::Entity entity);
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bool place_slot(DinkyECS::Entity gui_id);
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guecs::GrabSource& get_grab_source(DinkyECS::Entity entity);
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bool has_grab_source(DinkyECS::Entity gui_id);
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std::optional<DinkyECS::Entity> begin_grab(DinkyECS::Entity slot);
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void commit_grab(DinkyECS::Entity slot_id);
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guecs::DropTarget& get_drop_target(DinkyECS::Entity gui_id);
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void begin_drop(DinkyECS::Entity entity);
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bool commit_drop(DinkyECS::Entity entity);
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};
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}
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