Even better API, but still not the best organization. This will let me implement both sides, then I can pull it out and try to generalize it into a few guecs components.
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3e0adf0c22
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7 changed files with 63 additions and 22 deletions
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@ -46,15 +46,17 @@ namespace gui {
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update();
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}
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std::optional<DinkyECS::Entity> LootUI::start_grab(DinkyECS::Entity slot_id) {
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std::optional<DinkyECS::Entity> LootUI::begin_grab(DinkyECS::Entity slot_id) {
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if(contents.contains(slot_id)) {
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auto& source = get_grab_source(slot_id);
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source.grab();
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return contents.at(slot_id);
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} else {
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return std::nullopt;
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}
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}
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void LootUI::commit_drop(DinkyECS::Entity slot_id) {
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void LootUI::commit_grab(DinkyECS::Entity slot_id) {
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contents.erase(slot_id);
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update();
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}
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@ -103,4 +105,8 @@ namespace gui {
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bool LootUI::mouse(float x, float y, bool hover) {
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return $gui.mouse(x, y, hover);
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}
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guecs::DropTarget& LootUI::get_drop_target(DinkyECS::Entity gui_id) {
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return $gui.get<guecs::DropTarget>(gui_id);
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}
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}
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