Even better API, but still not the best organization. This will let me implement both sides, then I can pull it out and try to generalize it into a few guecs components.

This commit is contained in:
Zed A. Shaw 2025-06-08 23:55:59 -04:00
parent 3e0adf0c22
commit 4b0d76bbcc
7 changed files with 63 additions and 22 deletions

View file

@ -135,12 +135,9 @@ namespace gui {
case LOOT_SELECT: {
$grab_source = std::any_cast<DinkyECS::Entity>(data);
if(auto world_entity = $loot_ui.start_grab(*$grab_source)) {
auto& source = $loot_ui.get_grab_source(*$grab_source);
source.grab($window);
source.move($router.position);
$status_ui.start_drop(*world_entity);
if(auto world_entity = $loot_ui.begin_grab(*$grab_source)) {
$window.setMouseCursorVisible(false);
$status_ui.begin_drop(*world_entity);
} else {
// BUG: need a cancel operation here
$window.setMouseCursorVisible(true);
@ -149,11 +146,10 @@ namespace gui {
} break;
case INV_SELECT: {
auto gui_id = std::any_cast<DinkyECS::Entity>(data);
if($grab_source) {
auto& drop = $status_ui.get_drop_target(gui_id);
if(drop.commit()) {
$loot_ui.commit_drop(*$grab_source);
if($grab_source) {
if($status_ui.commit_drop(gui_id)) {
$loot_ui.commit_grab(*$grab_source);
$grab_source = std::nullopt;
}