There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM.

This commit is contained in:
Zed A. Shaw 2025-06-10 13:13:40 -04:00
parent e01e697535
commit 4a48910273
11 changed files with 62 additions and 60 deletions

View file

@ -23,10 +23,7 @@ namespace gui {
void update();
bool mouse(float x, float y, bool hover);
guecs::GrabSource& get_grab_source(DinkyECS::Entity entity);
void remove_slot(DinkyECS::Entity slot_id);
guecs::DropTarget& get_drop_target(DinkyECS::Entity gui_id);
bool place_slot(DinkyECS::Entity gui_id, DinkyECS::Entity world_entity);
};
}