There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM.
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11 changed files with 62 additions and 60 deletions
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@ -90,12 +90,6 @@ namespace gui {
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}
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}
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guecs::GrabSource& LootUI::get_grab_source(DinkyECS::Entity gui_id) {
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dbc::check($gui.has<guecs::Sprite>(gui_id), "invalid GrabSource requested, entity isn't in the GUI.");
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return $gui.get<guecs::GrabSource>(gui_id);
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}
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void LootUI::render(sf::RenderWindow& window) {
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$gui.render(window);
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}
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@ -109,8 +103,4 @@ namespace gui {
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bool LootUI::mouse(float x, float y, bool hover) {
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return $gui.mouse(x, y, hover);
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}
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guecs::DropTarget& LootUI::get_drop_target(DinkyECS::Entity gui_id) {
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return $gui.get<guecs::DropTarget>(gui_id);
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}
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}
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