There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM.

This commit is contained in:
Zed A. Shaw 2025-06-10 13:13:40 -04:00
parent e01e697535
commit 4a48910273
11 changed files with 62 additions and 60 deletions

View file

@ -90,12 +90,6 @@ namespace gui {
}
}
guecs::GrabSource& LootUI::get_grab_source(DinkyECS::Entity gui_id) {
dbc::check($gui.has<guecs::Sprite>(gui_id), "invalid GrabSource requested, entity isn't in the GUI.");
return $gui.get<guecs::GrabSource>(gui_id);
}
void LootUI::render(sf::RenderWindow& window) {
$gui.render(window);
}
@ -109,8 +103,4 @@ namespace gui {
bool LootUI::mouse(float x, float y, bool hover) {
return $gui.mouse(x, y, hover);
}
guecs::DropTarget& LootUI::get_drop_target(DinkyECS::Entity gui_id) {
return $gui.get<guecs::DropTarget>(gui_id);
}
}