There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM.

This commit is contained in:
Zed A. Shaw 2025-06-10 13:13:40 -04:00
parent e01e697535
commit 4a48910273
11 changed files with 62 additions and 60 deletions

View file

@ -24,7 +24,7 @@ namespace guecs {
return world_entity;
}
void GrabSource::setSprite(guecs::UI& gui, DinkyECS::Entity gui_id) {
void GrabSource::setSprite(guecs::UI& gui, guecs::Entity gui_id) {
dbc::check(gui.has<guecs::Sprite>(gui_id), "GrabSource given sprite gui_id that doesn't exist");
auto& sp = gui.get<guecs::Sprite>(gui_id);