There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM.
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11 changed files with 62 additions and 60 deletions
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@ -49,8 +49,7 @@ namespace gui {
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LootUI $loot_ui;
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sf::Font $font;
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gui::routing::Router $router;
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std::optional<DinkyECS::Entity> $grab_source;
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std::optional<DinkyECS::Entity> $drop_target;
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std::optional<guecs::Entity> $grab_source;
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FSM();
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