Cleaned up the arena code more and closer to pulling it out for a scene system.
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25f7096489
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4 changed files with 65 additions and 43 deletions
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@ -84,7 +84,7 @@ namespace boss {
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break;
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case ATTACK: {
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$ui.status(L"PLAYER TURN");
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$ui.move_actor($ui.$player_sprite, "player", run % 10 < 5 ? "player1" : "player2");
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$ui.move_actor("player", run % 10 < 5 ? "player1" : "player2");
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int attack_id = std::any_cast<int>(data);
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boss::System::combat(attack_id);
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state(State::PLAYER_TURN);
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@ -105,8 +105,8 @@ namespace boss {
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break;
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case ATTACK: {
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$ui.status(L"BOSS TURN");
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$ui.$boss_pos = $ui.move_actor($ui.$boss_sprite, "boss", run % 10 < 5 ? "boss5" : "boss6");
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$ui.$boss_anim.play();
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$ui.move_actor("boss", run % 10 < 5 ? "boss5" : "boss6");
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$ui.animate_actor("boss");
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int attack_id = std::any_cast<int>(data);
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boss::System::combat(attack_id);
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state(State::BOSS_TURN);
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