GUI for combat now works better and I can create sprites for things if I want.
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10 changed files with 55 additions and 18 deletions
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@ -23,6 +23,7 @@ struct TexturePack {
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void load_tiles();
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void load_sprites();
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SpriteTexture get(std::string name);
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sf::Image load_image(std::string filename);
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const uint32_t* get_surface(size_t num);
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