GUI for combat now works better and I can create sprites for things if I want.
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10 changed files with 55 additions and 18 deletions
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@ -5,6 +5,7 @@
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#include <string>
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#include <memory>
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#include <SFML/Graphics.hpp>
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#include "texture.hpp"
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using std::shared_ptr, std::make_shared;
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@ -28,6 +29,12 @@ struct Clickable {
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int event = 0;
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};
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struct Sprite {
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std::string name;
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std::shared_ptr<sf::Sprite> sprite = nullptr;
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std::shared_ptr<sf::Texture> texture = nullptr;
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};
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struct Rectangle {
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shared_ptr<sf::RectangleShape> shape = nullptr;
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@ -71,7 +78,7 @@ class GUECS {
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return $world;
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}
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void init();
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void init(TexturePack& textures);
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void render(sf::RenderWindow& window);
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void mouse(sf::RenderWindow &window);
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};
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