GUI for combat now works better and I can create sprites for things if I want.

This commit is contained in:
Zed A. Shaw 2025-02-18 11:28:55 -05:00
parent 46de98e6f4
commit 49a71e257e
10 changed files with 55 additions and 18 deletions

View file

@ -20,7 +20,7 @@ DinkyECS::Entity GUECS::entity(std::string name) {
return entity;
}
void GUECS::init() {
void GUECS::init(TexturePack& textures) {
$world.query<lel::Cell, Rectangle>([](const auto &, auto& cell, auto& rect) {
rect.init(cell);
});
@ -28,6 +28,15 @@ void GUECS::init() {
$world.query<lel::Cell, Textual>([this](const auto &, auto& cell, auto& text) {
text.init(cell, $font);
});
$world.query<lel::Cell, Sprite>([&](const auto &, auto &cell, auto &sprite) {
auto sprite_texture = textures.get(sprite.name);
sprite.texture = sprite_texture.texture;
sprite.sprite = make_shared<sf::Sprite>(*sprite.texture);
sprite.sprite->setPosition({float(cell.x + 5), float(cell.y + 5)});
auto size = sprite.texture->getSize();
sprite.sprite->setScale({float(cell.w - 10) / size.x, float(cell.h - 10) / size.y});
});
}
void GUECS::render(sf::RenderWindow& window) {
@ -44,6 +53,10 @@ void GUECS::render(sf::RenderWindow& window) {
window.draw(*rect.shape);
});
$world.query<Sprite>([&](const auto &, const auto& sprite) {
window.draw(*sprite.sprite);
});
$world.query<Textual>([&](const auto &, const auto& text) {
window.draw(*text.text);
});