GUI for combat now works better and I can create sprites for things if I want.
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10 changed files with 55 additions and 18 deletions
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@ -9,22 +9,31 @@ namespace gui {
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$gui.position(RAY_VIEW_X, RAY_VIEW_HEIGHT, RAY_VIEW_WIDTH, SCREEN_HEIGHT - RAY_VIEW_HEIGHT);
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$gui.layout(
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"[*%(100,150)button_attack1 | *%(100,150)button_attack2 | *%(100,150)button_attack3 | *%(100,150)button_heal]"
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"[ >.%(100,50)label_hp | *%.(200,50)bar_hp | _ ]");
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render();
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"[ >.%(100,50)label_hp | *%.(100,50)bar_hp | _ ]");
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}
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void CombatUI::render() {
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void CombatUI::render(TexturePack& textures) {
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auto& world = $gui.world();
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for(auto& [name, cell] : $gui.cells()) {
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auto button = $gui.entity(name);
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world.set<lel::Cell>(button, cell);
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world.set<Rectangle>(button, {});
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world.set<Clickable>(button, {100});
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world.set<Textual>(button, {name});
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if(name.starts_with("button_")) {
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auto button = $gui.entity(name);
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world.set<lel::Cell>(button, cell);
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world.set<Sprite>(button, {"trash_button"});
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world.set<Clickable>(button, {100});
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world.set<Textual>(button, {name});
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} else if(name.starts_with("bar_")) {
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auto meter = $gui.entity(name);
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world.set<lel::Cell>(meter, cell);
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world.set<Rectangle>(meter, {});
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world.set<Meter>(meter, {});
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} else {
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// ignored, it's just space
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$gui.entity(name);
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}
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}
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$gui.init();
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$gui.init(textures);
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}
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void CombatUI::draw(sf::RenderWindow& window) {
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