Rituals are more or less sorted out in theory, and they helped find a cycle in the GOAP algorithm that I'm detecting/preventing.

This commit is contained in:
Zed A. Shaw 2025-03-16 13:34:38 -04:00
parent 8368d2e751
commit 49531ba148
9 changed files with 94 additions and 48 deletions

View file

@ -3,6 +3,7 @@
#include "ai.hpp"
#include <iostream>
#include "ai_debug.hpp"
#include "rituals.hpp"
using namespace dbc;
using namespace nlohmann;
@ -207,5 +208,25 @@ TEST_CASE("Confirm EntityAI behaves as expected", "[ai]") {
enemy.set_state("health_good", false);
enemy.update();
REQUIRE(enemy.wants_to("run_away"));
}
TEST_CASE("confirm that cycles are avoided/detected", "[ai]") {
ai::reset();
ai::init("tests/cyclic_rituals.json");
auto start = ai::load_state("initial");
auto goal = ai::load_state("final");
RitualAI ritual("actions", start, goal);
ritual.reset();
ritual.set_state("has_magick", true);
ritual.set_state("cursed_item", true);
ritual.set_state("shiny_bauble", true);
bool it_throws = false;
try { ritual.update(); } catch(...) { it_throws = true; }
REQUIRE(it_throws);
fmt::println("\n\n------------ CYCLES AVOIDED");
ritual.dump();
}