Rituals are more or less sorted out in theory, and they helped find a cycle in the GOAP algorithm that I'm detecting/preventing.

This commit is contained in:
Zed A. Shaw 2025-03-16 13:34:38 -04:00
parent 8368d2e751
commit 49531ba148
9 changed files with 94 additions and 48 deletions

View file

@ -3,6 +3,7 @@
#include "ai.hpp"
#include <iostream>
#include "ai_debug.hpp"
#include "rituals.hpp"
using namespace dbc;
using namespace nlohmann;
@ -207,5 +208,25 @@ TEST_CASE("Confirm EntityAI behaves as expected", "[ai]") {
enemy.set_state("health_good", false);
enemy.update();
REQUIRE(enemy.wants_to("run_away"));
}
TEST_CASE("confirm that cycles are avoided/detected", "[ai]") {
ai::reset();
ai::init("tests/cyclic_rituals.json");
auto start = ai::load_state("initial");
auto goal = ai::load_state("final");
RitualAI ritual("actions", start, goal);
ritual.reset();
ritual.set_state("has_magick", true);
ritual.set_state("cursed_item", true);
ritual.set_state("shiny_bauble", true);
bool it_throws = false;
try { ritual.update(); } catch(...) { it_throws = true; }
REQUIRE(it_throws);
fmt::println("\n\n------------ CYCLES AVOIDED");
ritual.dump();
}

View file

@ -1,43 +1,7 @@
#include <catch2/catch_test_macros.hpp>
#include <iostream>
#include "ai.hpp"
#include "ai_debug.hpp"
#include "rituals.hpp"
struct RitualAI {
std::string script;
ai::State start;
ai::State original;
ai::State goal;
ai::ActionPlan plan;
RitualAI(std::string script, ai::State start, ai::State goal) :
script(script), start(start), original(start), goal(goal)
{
}
RitualAI() {};
void reset() {
start = original;
}
bool will_do(std::string name) {
ai::check_valid_action(name, "RitualAI::is_able_to");
return plan.script[0].name == name;
}
void set_state(std::string name, bool setting) {
ai::set(start, name, setting);
}
void update() {
plan = ai::plan(script, start, goal);
}
void dump() {
dump_script(script, start, plan.script);
}
};
TEST_CASE("prototype combat system ideas", "[combat]") {
ai::reset();