Implement a little junk camera on its own that we can use later for movement and views.
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5 changed files with 64 additions and 54 deletions
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@ -21,6 +21,5 @@ struct Animator {
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}
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void step(sf::Sprite& sprite, int rect_x, int rect_y, int rect_w, int rect_h);
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void play(bool sound_too=true);
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};
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