bring back the shaders on the enemies too to show they got hit.
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2 changed files with 6 additions and 3 deletions
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@ -73,5 +73,5 @@ namespace System {
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}
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void clear_attack();
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void spawn_attack(World& world, int attack_id);
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void spawn_attack(World& world, int attack_id, DinkyECS::Entity enemy);
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}
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