Camera is now using animate2 but isn't actually using it yet. Just converted.

This commit is contained in:
Zed A. Shaw 2026-02-17 00:55:41 -05:00
parent 7bf7b25a10
commit 46cc21ec7b
8 changed files with 111 additions and 90 deletions

View file

@ -206,6 +206,10 @@ namespace animate2 {
transform.motion_func = ease2::get_motion(transform.motion);
}
void Animate2::apply(sf::View& view_out, sf::Vector2f pos, sf::Vector2f size) {
}
Animate2 load(const std::string &file, const std::string &anim_name) {
using nlohmann::json;
std::ifstream infile(file);

View file

@ -4,6 +4,7 @@
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Shader.hpp>
#include <SFML/Graphics/View.hpp>
#include <SFML/System/Clock.hpp>
#include <SFML/System/Time.hpp>
#include <functional>
@ -117,6 +118,7 @@ namespace animate2 {
bool has_form(const std::string& as_form);
void set_form(const std::string& form);
void apply(sf::Sprite& sprite);
void apply(sf::View& view_out, sf::Vector2f pos, sf::Vector2f size);
void apply_effect(std::shared_ptr<sf::Shader> effect);
void update();
void motion(sf::Sprite& sprite, sf::Vector2f pos, sf::Vector2f scale);

View file

@ -1,74 +1,84 @@
{
"pan": {
"_type": "Animation",
"easing": 7,
"motion": 7,
"ease_rate": 0.001,
"min_x": 0.0,
"min_y": 0.0,
"max_x": 0.0,
"max_y": 0.0,
"simple": true,
"frames": 1,
"speed": 0.01,
"scaled": false,
"stationary": true,
"toggled": false,
"flipped": false,
"looped": false
},
"shake": {
"_type": "Animation",
"easing": 6,
"motion": 1,
"ease_rate": 0.05,
"min_x": -10.0,
"min_y": -10.0,
"max_x": 10.0,
"max_y": 10.0,
"simple": true,
"frames": 1,
"speed": 0.01,
"scaled": false,
"stationary": true,
"toggled": false,
"flipped": false,
"looped": false
},
"dolly": {
"_type": "Animation",
"easing": 1,
"motion": 0,
"ease_rate": 1.0,
"min_x": 0.8,
"min_y": 0.8,
"max_x": 1.0,
"max_y": 1.0,
"simple": true,
"frames": 1,
"speed": 0.1,
"scaled": true,
"stationary": true,
"toggled": false,
"flipped": false,
"looped": false
},
"bounce": {
"_type": "Animation",
"easing": 4,
"motion": 2,
"ease_rate": 0.001,
"min_x": 0,
"min_y": -20,
"max_x": 0,
"max_y": 0,
"simple": true,
"frames": 1,
"speed": 0.01,
"scaled": false,
"stationary": true,
"toggled": false,
"flipped": false,
"looped": false
"cameras": {
"sheet": {
"frames": 1,
"frame_width": 1024,
"frame_height": 768
},
"sequences": {
"idle": {"frames": [0], "durations": [800] },
"pan": {"frames": [0], "durations": [800] },
"shake": {"frames": [0], "durations": [800] },
"dolly": {"frames": [0], "durations": [800] },
"bounce": {"frames": [0], "durations": [800] }
},
"transforms": {
"pan": {
"min_x": 0.0,
"min_y": 0.0,
"max_x": 0.0,
"max_y": 0.0,
"flipped": false,
"ease_rate": 5.0,
"scaled": false,
"toggled": false,
"looped": false,
"easing": "linear",
"motion": "move_slide"
},
"shake": {
"min_x": -10.0,
"min_y": -10.0,
"max_x": 10.0,
"max_y": 10.0,
"flipped": false,
"ease_rate": 5.0,
"scaled": false,
"toggled": false,
"looped": false,
"easing": "normal_dist",
"motion": "move_shake"
},
"dolly": {
"min_x": 0.8,
"min_y": 0.8,
"max_x": 1.0,
"max_y": 1.0,
"flipped": false,
"ease_rate": 3.0,
"scaled": false,
"toggled": false,
"looped": false,
"easing": "sine",
"motion": "move_rush"
},
"bounce": {
"min_x": 0,
"min_y": -20,
"max_x": 0,
"max_y": 0,
"flipped": false,
"ease_rate": 3.0,
"scaled": false,
"toggled": false,
"looped": false,
"easing": "in_out_back",
"motion": "move_bounce"
}
},
"forms": {
"idle": ["idle", "idle"],
"pan": ["pan", "pan"],
"dolly": ["dolly", "dolly"],
"shake": ["shake", "shake"],
"bounce": ["bounce", "bounce"]
},
"sounds": {
"idle": [],
"pan": [],
"dolly": [],
"shake": [],
"bounce": []
}
}
}

View file

@ -1,16 +1,16 @@
#include "camera.hpp"
#include <fmt/core.h>
#include "animation.hpp"
#include <unordered_map>
#include "components.hpp"
#include "config.hpp"
#include <algorithm>
#include <iostream>
namespace cinematic {
using components::Animation, std::string, std::min, std::clamp;
using animate2::Animate2, std::string, std::min, std::clamp;
struct CameraManager {
std::unordered_map<string, Animation> animations;
std::unordered_map<string, Animate2> animations;
};
static CameraManager MGR;
@ -18,18 +18,15 @@ namespace cinematic {
void init() {
if(!initialized) {
auto cameras = settings::get("cameras");
for(auto &[name, data] : cameras.json().items()) {
auto anim = components::convert<Animation>(data);
MGR.animations.try_emplace(name, anim);
}
auto data = settings::get("cameras");
auto anim = components::convert<Animate2>(data["cameras"]);
MGR.animations.try_emplace("main", anim);
initialized = true;
}
}
Camera::Camera(sf::Vector2f size) :
anim(MGR.animations.at("pan")),
anim(MGR.animations.at("main")),
size(size),
base_size(size),
aimed_at{size.x/2, size.y/2},
@ -63,7 +60,7 @@ namespace cinematic {
}
void Camera::style(const std::string &name) {
anim = MGR.animations.at(name);
anim.set_form(name);
}
void Camera::position(float x, float y) {
@ -76,12 +73,12 @@ namespace cinematic {
going_to.y = clamp(y, camera_bounds.position.y, camera_bounds.size.y);
// BUG: annoying special case
if(anim.motion == ease::SLIDE) {
anim.min_x = aimed_at.x;
anim.min_y = aimed_at.y;
anim.max_x = going_to.x;
anim.max_y = going_to.y;
}
//if(anim.motion == ease::SLIDE) {
// anim.min_x = aimed_at.x;
// anim.min_y = aimed_at.y;
// anim.max_x = going_to.x;
// anim.max_y = going_to.y;
//}
}
void Camera::reset(sf::RenderTexture& target) {

View file

@ -1,10 +1,11 @@
#pragma once
#include "components.hpp"
#include "animate2.hpp"
#include "constants.hpp"
#include <SFML/Graphics/RenderTexture.hpp>
namespace cinematic {
struct Camera {
components::Animation anim;
animate2::Animate2 anim;
sf::Vector2f size{SCREEN_WIDTH, SCREEN_HEIGHT};
sf::Vector2f base_size{SCREEN_WIDTH, SCREEN_HEIGHT};
sf::Vector2f aimed_at{0,0};

View file

@ -12,6 +12,10 @@ namespace ease2 {
return 0.0;
}
double linear(float tick) {
return tick;
}
double sine(double x) {
// old one? return std::abs(std::sin(seq.subframe * ease_rate));
return (std::sin(x) + 1.0) / 2.0;
@ -107,6 +111,7 @@ namespace ease2 {
{"random", random},
{"normal_dist", normal_dist},
{"none", none},
{"linear", linear},
};
std::unordered_map<std::string, MotionFunc> map_of_motions{

View file

@ -8,6 +8,7 @@
#include "camera.hpp"
#include <functional>
#include "animate2.hpp"
#include "components.hpp"
namespace scene {
using std::shared_ptr;

View file

@ -3,6 +3,7 @@
#include <guecs/ui.hpp>
#include "camera.hpp"
#include <SFML/Audio/Sound.hpp>
#include "components.hpp"
namespace storyboard {