Camera is now using animate2 but isn't actually using it yet. Just converted.

This commit is contained in:
Zed A. Shaw 2026-02-17 00:55:41 -05:00
parent 7bf7b25a10
commit 46cc21ec7b
8 changed files with 111 additions and 90 deletions

View file

@ -1,16 +1,16 @@
#include "camera.hpp"
#include <fmt/core.h>
#include "animation.hpp"
#include <unordered_map>
#include "components.hpp"
#include "config.hpp"
#include <algorithm>
#include <iostream>
namespace cinematic {
using components::Animation, std::string, std::min, std::clamp;
using animate2::Animate2, std::string, std::min, std::clamp;
struct CameraManager {
std::unordered_map<string, Animation> animations;
std::unordered_map<string, Animate2> animations;
};
static CameraManager MGR;
@ -18,18 +18,15 @@ namespace cinematic {
void init() {
if(!initialized) {
auto cameras = settings::get("cameras");
for(auto &[name, data] : cameras.json().items()) {
auto anim = components::convert<Animation>(data);
MGR.animations.try_emplace(name, anim);
}
auto data = settings::get("cameras");
auto anim = components::convert<Animate2>(data["cameras"]);
MGR.animations.try_emplace("main", anim);
initialized = true;
}
}
Camera::Camera(sf::Vector2f size) :
anim(MGR.animations.at("pan")),
anim(MGR.animations.at("main")),
size(size),
base_size(size),
aimed_at{size.x/2, size.y/2},
@ -63,7 +60,7 @@ namespace cinematic {
}
void Camera::style(const std::string &name) {
anim = MGR.animations.at(name);
anim.set_form(name);
}
void Camera::position(float x, float y) {
@ -76,12 +73,12 @@ namespace cinematic {
going_to.y = clamp(y, camera_bounds.position.y, camera_bounds.size.y);
// BUG: annoying special case
if(anim.motion == ease::SLIDE) {
anim.min_x = aimed_at.x;
anim.min_y = aimed_at.y;
anim.max_x = going_to.x;
anim.max_y = going_to.y;
}
//if(anim.motion == ease::SLIDE) {
// anim.min_x = aimed_at.x;
// anim.min_y = aimed_at.y;
// anim.max_x = going_to.x;
// anim.max_y = going_to.y;
//}
}
void Camera::reset(sf::RenderTexture& target) {