Camera is now using animate2 but isn't actually using it yet. Just converted.

This commit is contained in:
Zed A. Shaw 2026-02-17 00:55:41 -05:00
parent 7bf7b25a10
commit 46cc21ec7b
8 changed files with 111 additions and 90 deletions

View file

@ -4,6 +4,7 @@
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Shader.hpp>
#include <SFML/Graphics/View.hpp>
#include <SFML/System/Clock.hpp>
#include <SFML/System/Time.hpp>
#include <functional>
@ -117,6 +118,7 @@ namespace animate2 {
bool has_form(const std::string& as_form);
void set_form(const std::string& form);
void apply(sf::Sprite& sprite);
void apply(sf::View& view_out, sf::Vector2f pos, sf::Vector2f size);
void apply_effect(std::shared_ptr<sf::Shader> effect);
void update();
void motion(sf::Sprite& sprite, sf::Vector2f pos, sf::Vector2f scale);