Crop the map sprite so it's not bigger than necessary.
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04b3cf3f16
commit
40611d4d54
2 changed files with 16 additions and 13 deletions
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Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 15 KiB |
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@ -10,6 +10,8 @@
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namespace fs = std::filesystem;
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namespace fs = std::filesystem;
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constexpr const int TILE_COUNT=10;
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constexpr const int TILE_COUNT=10;
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constexpr const sf::Color DEFAULT_COLOR{255, 255, 255, 255};
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constexpr const size_t DEFAULT_DIM=128;
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using namespace shiterator;
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using namespace shiterator;
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@ -23,19 +25,17 @@ struct MapTileBuilder {
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unsigned int $font_size = 20;
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unsigned int $font_size = 20;
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sf::Glyph $glyph;
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sf::Glyph $glyph;
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sf::Font $font{FONT_FILE_NAME};
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sf::Font $font{FONT_FILE_NAME};
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std::shared_ptr<sf::RenderTexture> $render = nullptr;
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sf::Vector2u $size;
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sf::Vector2u $size;
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sf::Vector2u $image_size;
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sf::Vector2u $image_size;
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sf::RenderTexture $render;
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sf::RenderTexture $temp_render;
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sf::RenderTexture $temp_render;
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MapTileBuilder(size_t x, size_t y) :
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MapTileBuilder(size_t x, size_t y) :
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$size(x, y),
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$size(x, y),
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$image_size($size.x * TILE_COUNT, $size.y * TILE_COUNT),
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$image_size($size.x * TILE_COUNT, $size.y * TILE_COUNT),
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$render($image_size),
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$temp_render($size)
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$temp_render($size)
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{
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{
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$font.setSmooth(false);
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$font.setSmooth(false);
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$render.setSmooth(false);
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}
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}
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void best_size(wchar_t for_char) {
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void best_size(wchar_t for_char) {
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@ -56,25 +56,29 @@ struct MapTileBuilder {
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}
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}
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void save_image(std::string icon_path) {
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void save_image(std::string icon_path) {
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dbc::check($render != nullptr, "You have to call run() first.");
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fs::path out_path{icon_path};
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fs::path out_path{icon_path};
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if(fs::exists(out_path)) {
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if(fs::exists(out_path)) {
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fs::remove(out_path);
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fs::remove(out_path);
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}
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}
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sf::Image out_img = $render.getTexture().copyToImage();
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sf::Image out_img = $render->getTexture().copyToImage();
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bool worked = out_img.saveToFile(out_path);
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bool worked = out_img.saveToFile(out_path);
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dbc::check(worked, "Failed to write screenshot.png");
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dbc::check(worked, "Failed to write screenshot.png");
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}
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}
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void run(MapGrid& map, unsigned int width, unsigned int height, BoolGrid& centered) {
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sf::Vector2u crop{$size.x * width, $size.y * height};
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$render = std::make_shared<sf::RenderTexture>(crop);
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void run(MapGrid& map, BoolGrid& centered) {
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$render->setSmooth(false);
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sf::Vector2f cell_pos{0.0f,0.0f};
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sf::Vector2f cell_pos{0.0f,0.0f};
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for(each_row_t<MapGrid> it{map}; it.next();) {
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for(each_row_t<MapGrid> it{map}; it.next();) {
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// skip empty slots
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// a 0 slot means we're done
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if(map[it.y][it.x] == 0) continue;
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if(map[it.y][it.x] == 0) break;
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cell_pos.x = it.x * $size.x;
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cell_pos.x = it.x * $size.x;
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cell_pos.y = it.y * $size.y;
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cell_pos.y = it.y * $size.y;
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bool is_centered = centered[it.y][it.x];
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bool is_centered = centered[it.y][it.x];
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@ -97,7 +101,6 @@ struct MapTileBuilder {
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dbc::check(int($size.x - t_size.x) > 0, "font too big on x");
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dbc::check(int($size.x - t_size.x) > 0, "font too big on x");
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dbc::check(int($size.y - t_size.y) > 0, "font too big on y");
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dbc::check(int($size.y - t_size.y) > 0, "font too big on y");
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if(is_centered) {
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if(is_centered) {
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sf::Vector2f center{
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sf::Vector2f center{
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(float($size.x) - float(t_size.x)) / 2.0f,
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(float($size.x) - float(t_size.x)) / 2.0f,
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@ -112,12 +115,12 @@ struct MapTileBuilder {
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sprite.setPosition(cell_pos);
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sprite.setPosition(cell_pos);
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}
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}
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sprite.setColor({0, 0, 0, 255});
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sprite.setColor(DEFAULT_COLOR);
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$render.draw(sprite);
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$render->draw(sprite);
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}
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}
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$render.display();
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$render->display();
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}
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}
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};
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};
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@ -159,8 +162,8 @@ int main() {
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load_config(map, centered, true, it, "./assets/devices.json", component_display);
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load_config(map, centered, true, it, "./assets/devices.json", component_display);
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load_config(map, centered, true, it, "./assets/enemies.json", component_display);
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load_config(map, centered, true, it, "./assets/enemies.json", component_display);
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MapTileBuilder builder(32, 32);
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MapTileBuilder builder(DEFAULT_DIM, DEFAULT_DIM);
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builder.run(map, centered);
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builder.run(map, it.width, it.y, centered);
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builder.save_image("./assets/map_tiles.png");
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builder.save_image("./assets/map_tiles.png");
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return 0;
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return 0;
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