Can now do UI rendering based on the name and also have gaps in the grid reliably.
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parent
79c84ce885
commit
3ec2bf4784
4 changed files with 39 additions and 26 deletions
13
lel.cpp
13
lel.cpp
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@ -17,12 +17,13 @@ namespace lel {
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}
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void Parser::id(std::string name) {
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dbc::check(!cells.contains(name),
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fmt::format("duplicate cell name {}", name));
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cells.insert_or_assign(name, cur);
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if(name != "_") {
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dbc::check(!cells.contains(name),
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fmt::format("duplicate cell name {}", name));
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cells.insert_or_assign(name, cur);
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}
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cur = {cur.col + 1, cur.row};
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auto& row = grid.back();
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row.push_back(name);
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}
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@ -32,8 +33,10 @@ namespace lel {
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int cell_height = grid_h / rows;
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for(auto& row : grid) {
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size_t columns = row.size();
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for(auto& name : row) {
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size_t columns = row.size();
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if(name == "_") continue;
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auto& cell = cells.at(name);
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int cell_width = grid_w / columns;
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