Can now do UI rendering based on the name and also have gaps in the grid reliably.

This commit is contained in:
Zed A. Shaw 2025-02-16 12:34:48 -05:00
parent 79c84ce885
commit 3ec2bf4784
4 changed files with 39 additions and 26 deletions

View file

@ -17,20 +17,24 @@ namespace gui {
void CombatUI::render() {
for(auto& [name, cell] : $layout.cells) {
sf::RectangleShape button;
button.setPosition({float(cell.x + 10), float(cell.y + 10)});
button.setSize({float(cell.w - 20), float(cell.h - 20)});
button.setFillColor({100, 100, 100});
button.setOutlineColor({200, 200, 200});
button.setOutlineThickness(5);
$shapes.insert_or_assign(name, button);
sf::RectangleShape shape;
shape.setPosition({float(cell.x + 3), float(cell.y + 3)});
shape.setSize({float(cell.w - 6), float(cell.h - 6)});
shape.setFillColor({100, 100, 100});
sf::Text label($font, name);
auto bounds = label.getLocalBounds();
auto label_cell = lel::center(bounds.size.x, bounds.size.y, cell);
// this stupid / 2 is because SFML renders from baseline rather than from the claimed bounding box
label.setPosition({float(label_cell.x), float(label_cell.y) - label_cell.h / 2});
$labels.push_back(label);
if(name.starts_with("button_")) {
shape.setOutlineColor({200, 200, 200});
shape.setOutlineThickness(1);
sf::Text label($font, name);
auto bounds = label.getLocalBounds();
auto label_cell = lel::center(bounds.size.x, bounds.size.y, cell);
// this stupid / 2 is because SFML renders from baseline rather than from the claimed bounding box
label.setPosition({float(label_cell.x), float(label_cell.y) - label_cell.h / 2});
$labels.push_back(label);
}
$shapes.insert_or_assign(name, shape);
}
}
@ -50,8 +54,10 @@ namespace gui {
void CombatUI::click(int x, int y) {
if(auto name = $layout.hit(x, y)) {
auto& shape = $shapes.at(*name);
shape.setFillColor({100, 0, 0});
if((*name).starts_with("button_")) {
auto& shape = $shapes.at(*name);
shape.setFillColor({100, 0, 0});
}
}
}
}