Better meaning API on both sides for the drag-n-drop operations, but I _swear_ there's a way to do this in the GrabSource/DropTarget instead.
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6 changed files with 26 additions and 23 deletions
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@ -46,7 +46,7 @@ namespace gui {
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guecs::make_action(*$level.world, Events::GUI::INV_SELECT, {button})
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});
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$gui.set<DropTarget>(button, {
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[&, button]() -> bool { return place_slot(button); }
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.commit=[&, button]() -> bool { return place_slot(button); }
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});
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}
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}
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@ -83,7 +83,7 @@ namespace gui {
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init();
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}
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void StatusUI::select_slot(DinkyECS::Entity entity) {
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void StatusUI::start_drop(DinkyECS::Entity entity) {
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$selected_entity = entity;
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}
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@ -99,4 +99,8 @@ namespace gui {
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return false;
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}
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}
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guecs::DropTarget& StatusUI::get_drop_target(DinkyECS::Entity gui_id) {
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return $gui.get<guecs::DropTarget>(gui_id);
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}
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}
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