Better meaning API on both sides for the drag-n-drop operations, but I _swear_ there's a way to do this in the GrabSource/DropTarget instead.

This commit is contained in:
Zed A. Shaw 2025-06-08 23:27:43 -04:00
parent 47c219b86e
commit 3e0adf0c22
6 changed files with 26 additions and 23 deletions

View file

@ -21,9 +21,9 @@ namespace gui {
void render(sf::RenderWindow& window);
void update_level(GameLevel &level);
bool mouse(float x, float y, bool hover);
std::optional<DinkyECS::Entity> select_slot(DinkyECS::Entity slot);
void remove_slot(DinkyECS::Entity slot_id);
guecs::GrabSource& get_grabber(DinkyECS::Entity entity);
bool has_grabber(DinkyECS::Entity gui_id);
std::optional<DinkyECS::Entity> start_grab(DinkyECS::Entity slot);
guecs::GrabSource& get_grab_source(DinkyECS::Entity entity);
bool has_grab_source(DinkyECS::Entity gui_id);
void commit_drop(DinkyECS::Entity slot_id);
};
}