Better meaning API on both sides for the drag-n-drop operations, but I _swear_ there's a way to do this in the GrabSource/DropTarget instead.

This commit is contained in:
Zed A. Shaw 2025-06-08 23:27:43 -04:00
parent 47c219b86e
commit 3e0adf0c22
6 changed files with 26 additions and 23 deletions

View file

@ -46,7 +46,7 @@ namespace gui {
update();
}
std::optional<DinkyECS::Entity> LootUI::select_slot(DinkyECS::Entity slot_id) {
std::optional<DinkyECS::Entity> LootUI::start_grab(DinkyECS::Entity slot_id) {
if(contents.contains(slot_id)) {
return contents.at(slot_id);
} else {
@ -54,7 +54,7 @@ namespace gui {
}
}
void LootUI::remove_slot(DinkyECS::Entity slot_id) {
void LootUI::commit_drop(DinkyECS::Entity slot_id) {
contents.erase(slot_id);
update();
}
@ -80,12 +80,12 @@ namespace gui {
}
}
bool LootUI::has_grabber(DinkyECS::Entity gui_id) {
bool LootUI::has_grab_source(DinkyECS::Entity gui_id) {
return $gui.has<guecs::Sprite>(gui_id);
}
guecs::GrabSource& LootUI::get_grabber(DinkyECS::Entity gui_id) {
dbc::check(has_grabber(gui_id), "invalid GrabSource requested, entity isn't in the GUI.");
guecs::GrabSource& LootUI::get_grab_source(DinkyECS::Entity gui_id) {
dbc::check(has_grab_source(gui_id), "invalid GrabSource requested, entity isn't in the GUI.");
return static_cast<guecs::GrabSource&>($gui.get<guecs::Sprite>(gui_id));
}