Better meaning API on both sides for the drag-n-drop operations, but I _swear_ there's a way to do this in the GrabSource/DropTarget instead.
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parent
47c219b86e
commit
3e0adf0c22
6 changed files with 26 additions and 23 deletions
17
gui/fsm.cpp
17
gui/fsm.cpp
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@ -135,12 +135,12 @@ namespace gui {
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case LOOT_SELECT: {
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$grab_source = std::any_cast<DinkyECS::Entity>(data);
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if(auto world_entity = $loot_ui.select_slot(*$grab_source)) {
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auto& source = $loot_ui.get_grabber(*$grab_source);
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if(auto world_entity = $loot_ui.start_grab(*$grab_source)) {
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auto& source = $loot_ui.get_grab_source(*$grab_source);
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source.grab($window);
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source.move($router.position);
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$status_ui.select_slot(*world_entity);
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$status_ui.start_drop(*world_entity);
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} else {
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// BUG: need a cancel operation here
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$window.setMouseCursorVisible(true);
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@ -149,14 +149,11 @@ namespace gui {
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} break;
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case INV_SELECT: {
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auto gui_id = std::any_cast<DinkyECS::Entity>(data);
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dbc::log(fmt::format("INV_SELECT $grab_source null? {} gui_id {}",
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$grab_source == std::nullopt, gui_id));
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if($grab_source) {
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auto& drop = $status_ui.$gui.get<guecs::DropTarget>(gui_id);
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auto& drop = $status_ui.get_drop_target(gui_id);
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if(drop.action()) {
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$loot_ui.remove_slot(*$grab_source);
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if(drop.commit()) {
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$loot_ui.commit_drop(*$grab_source);
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$grab_source = std::nullopt;
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}
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@ -171,7 +168,7 @@ namespace gui {
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case MOUSE_DRAG:
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case MOUSE_MOVE: {
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if($grab_source) {
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auto& source = $loot_ui.get_grabber(*$grab_source);
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auto& source = $loot_ui.get_grab_source(*$grab_source);
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source.move($router.position);
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}
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mouse_action(true);
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