This implements base ambient lighting for tiles which helps with tiles like lava and ceiling lights.
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11 changed files with 48 additions and 17 deletions
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@ -99,8 +99,7 @@ size_t LevelManager::create_level(shared_ptr<DinkyECS::World> prev_world) {
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auto player = world->get_the<Player>();
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$levels.emplace_back(index, player.entity, map, world,
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make_shared<LightRender>(map->width(), map->height()),
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collider);
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make_shared<LightRender>(map->tiles()), collider);
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dbc::check(index == $levels.size() - 1, "Level index is not the same as $levels.size() - 1, off by one error");
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return index;
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