So far most of the bugs are solved but there's still some edge cases in the inventory dance.
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6 changed files with 40 additions and 25 deletions
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@ -179,6 +179,7 @@ void WorldBuilder::configure_starting_items(DinkyECS::World &world) {
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auto &inventory = world.get_the<inventory::Model>();
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inventory.add("hand_r", torch_id);
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world.make_constant(torch_id);
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}
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void WorldBuilder::place_entities(DinkyECS::World &world) {
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