So far most of the bugs are solved but there's still some edge cases in the inventory dance.

This commit is contained in:
Zed A. Shaw 2025-06-22 23:54:50 -04:00
parent e0588847fa
commit 3c5021e4c9
6 changed files with 40 additions and 25 deletions

View file

@ -179,6 +179,7 @@ void WorldBuilder::configure_starting_items(DinkyECS::World &world) {
auto &inventory = world.get_the<inventory::Model>();
inventory.add("hand_r", torch_id);
world.make_constant(torch_id);
}
void WorldBuilder::place_entities(DinkyECS::World &world) {