So far most of the bugs are solved but there's still some edge cases in the inventory dance.
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6 changed files with 40 additions and 25 deletions
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@ -9,12 +9,17 @@ TEST_CASE("base test", "[inventory]") {
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inventory::Model inv;
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DinkyECS::Entity test_ent = 1;
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inv.add("hand_l", test_ent);
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bool good = inv.add("hand_l", test_ent);
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inv.invariant();
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REQUIRE(good);
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auto& slot = inv.get(test_ent);
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REQUIRE(slot == "hand_l");
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// confirm that we get false when trying to do it again
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good = inv.add("hand_l", test_ent);
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REQUIRE(!good);
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auto ent = inv.get(slot);
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REQUIRE(ent == test_ent);
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@ -27,7 +32,8 @@ TEST_CASE("base test", "[inventory]") {
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REQUIRE(!inv.has(ent));
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// test remove just by slot
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inv.add("hand_r", test_ent);
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good = inv.add("hand_r", test_ent);
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REQUIRE(good);
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REQUIRE(inv.has("hand_r"));
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REQUIRE(inv.has(test_ent));
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inv.invariant();
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@ -37,7 +43,8 @@ TEST_CASE("base test", "[inventory]") {
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REQUIRE(!inv.has(test_ent));
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// test remove just by entity
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inv.add("pocket_l", test_ent);
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good = inv.add("pocket_l", test_ent);
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REQUIRE(good);
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REQUIRE(inv.has("pocket_l"));
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REQUIRE(inv.has(test_ent));
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inv.invariant();
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