Enemies now turn into a lootable device witha grave_stone sprite so you know they died. Need to implement noclipping on items with collision.

This commit is contained in:
Zed A. Shaw 2025-02-19 23:18:33 -05:00
parent 0199248354
commit 3b9525cca4
8 changed files with 92 additions and 74 deletions

View file

@ -10,7 +10,7 @@ namespace System {
void lighting(GameLevel &level);
void motion(GameLevel &level);
void collision(GameLevel &level);
void death(GameLevel &level);
void death(GameLevel &level, components::ComponentMap& components);
void enemy_pathing(GameLevel &level);
void init_positions(DinkyECS::World &world, SpatialMap &collider);