Enemies now turn into a lootable device witha grave_stone sprite so you know they died. Need to implement noclipping on items with collision.
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8 changed files with 92 additions and 74 deletions
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@ -10,7 +10,7 @@ namespace System {
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void lighting(GameLevel &level);
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void motion(GameLevel &level);
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void collision(GameLevel &level);
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void death(GameLevel &level);
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void death(GameLevel &level, components::ComponentMap& components);
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void enemy_pathing(GameLevel &level);
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void init_positions(DinkyECS::World &world, SpatialMap &collider);
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