Enemies now turn into a lootable device witha grave_stone sprite so you know they died. Need to implement noclipping on items with collision.
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8 changed files with 92 additions and 74 deletions
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@ -58,5 +58,6 @@ struct Raycaster {
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}
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void set_level(GameLevel level);
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void update_sprite(DinkyECS::Entity ent, components::Sprite& sprite);
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void init_shaders();
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};
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