Enemies now turn into a lootable device witha grave_stone sprite so you know they died. Need to implement noclipping on items with collision.

This commit is contained in:
Zed A. Shaw 2025-02-19 23:18:33 -05:00
parent 0199248354
commit 3b9525cca4
8 changed files with 92 additions and 74 deletions

View file

@ -58,5 +58,6 @@ struct Raycaster {
}
void set_level(GameLevel level);
void update_sprite(DinkyECS::Entity ent, components::Sprite& sprite);
void init_shaders();
};