Enemies now turn into a lootable device witha grave_stone sprite so you know they died. Need to implement noclipping on items with collision.
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8 changed files with 92 additions and 74 deletions
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@ -342,6 +342,12 @@ void Raycaster::draw(sf::RenderTarget& target) {
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sprite_casting(target);
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}
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void Raycaster::update_sprite(DinkyECS::Entity ent, components::Sprite& sprite) {
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fmt::println("entity UPDATE SPRITE {} will have sprite named {}", ent, sprite.name);
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auto sprite_txt = $textures.get(sprite.name);
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$sprites.insert_or_assign(ent, sprite_txt);
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}
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void Raycaster::set_level(GameLevel level) {
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$level = level;
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auto& tiles = $level.map->tiles();
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