Enemies now turn into a lootable device witha grave_stone sprite so you know they died. Need to implement noclipping on items with collision.
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8 changed files with 92 additions and 74 deletions
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@ -30,7 +30,7 @@
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"player": {
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},
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"worldgen": {
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"enemy_probability": 40,
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"enemy_probability": 90,
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"empty_room_probability": 10,
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"device_probability": 20
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}
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