Enemies now turn into a lootable device witha grave_stone sprite so you know they died. Need to implement noclipping on items with collision.
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0199248354
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8 changed files with 92 additions and 74 deletions
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@ -30,7 +30,7 @@
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"player": {
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},
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"worldgen": {
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"enemy_probability": 40,
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"enemy_probability": 90,
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"empty_room_probability": 10,
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"device_probability": 20
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}
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@ -60,9 +60,8 @@
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"foreground": [32, 123, 164],
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"background": [24, 205, 189]
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},
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{"_type": "Device",
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"config": {"test": true},
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"events": []},
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{"_type": "LightSource", "strength": 50, "radius": 0.5},
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{"_type": "Device", "config": {"test": true}, "events": []},
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{"_type": "Sprite", "name": "grave_stone"}
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]
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}
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