Enemies now turn into a lootable device witha grave_stone sprite so you know they died. Need to implement noclipping on items with collision.

This commit is contained in:
Zed A. Shaw 2025-02-19 23:18:33 -05:00
parent 0199248354
commit 3b9525cca4
8 changed files with 92 additions and 74 deletions

View file

@ -30,7 +30,7 @@
"player": {
},
"worldgen": {
"enemy_probability": 40,
"enemy_probability": 90,
"empty_room_probability": 10,
"device_probability": 20
}

View file

@ -60,9 +60,8 @@
"foreground": [32, 123, 164],
"background": [24, 205, 189]
},
{"_type": "Device",
"config": {"test": true},
"events": []},
{"_type": "LightSource", "strength": 50, "radius": 0.5},
{"_type": "Device", "config": {"test": true}, "events": []},
{"_type": "Sprite", "name": "grave_stone"}
]
}