Map tiles are generating fine, and I can make a map, now to bring it into the game and see how it works.
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5 changed files with 33 additions and 40 deletions
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@ -96,7 +96,7 @@ TEST_CASE("map image test", "[map-sprite]") {
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auto &walls = level.map->tiles();
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auto &tile_set = textures::get_map_tile_set();
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sf::Vector2i size{64,64};
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sf::Vector2i size{MAP_TILE_DIM,MAP_TILE_DIM};
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matrix::dump("TILES?", walls);
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std::unordered_map<wchar_t, sf::Vector2i> sprite_coord;
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