Map tiles are generating fine, and I can make a map, now to bring it into the game and see how it works.

This commit is contained in:
Zed A. Shaw 2025-07-11 22:38:08 -04:00
parent 5db3d1a306
commit 3b06105813
5 changed files with 33 additions and 40 deletions

View file

@ -96,7 +96,7 @@ TEST_CASE("map image test", "[map-sprite]") {
auto &walls = level.map->tiles();
auto &tile_set = textures::get_map_tile_set();
sf::Vector2i size{64,64};
sf::Vector2i size{MAP_TILE_DIM,MAP_TILE_DIM};
matrix::dump("TILES?", walls);
std::unordered_map<wchar_t, sf::Vector2i> sprite_coord;